- Main articles: Getting Started, Classes
Fighter characters are easy to play due to their high HP and excellent balance between attack and defense. By leveling up, Fighters can specialize in either attack or defense. However, Fighters cannot learn magic and are not skilled at avoiding magic attacks.
Fighters who invest in the Rush Strike tree will be able to deal enormous amounts of single and multiple target damage while still maintaining a fighter's innate durability.
The Core Guard tree offers less in offensive power, but provides the greatest defensive prowess in the entire game. Defensive fighters may be less suited for solo play, but are potentially irreplaceable in party oriented encounters.
Difficulty: | Easy |
---|---|
Survivability: | High |
Play Style: | Tank and/or Melee DPS |
Alignments: | Lawful, Neutral, Chaotic |
Requirements: | STR 8 |
Class Guides[]
Class Specialties[]
Passive Gained | Clvl acquired |
---|---|
GP recovery time decrease | 1 |
MAX hp increase (40) | 3 |
Hate increase | 7 |
GP damage decrease | 12 |
Physical defense increase (10) | 18 |
GP recovery increase | 23 |
Max HP increase | 28 |
GP recovery time decrease | 33 |
Physical defense increase | 38 |
Skills[]
Rush Strike[]
Icon | Name | Effect | Level Requirements |
---|---|---|---|
Bash | Unleashes a single powerful hit with your full might. | 1st lvl already known
1 - 1 - 5 - 5 - 8 - 15 | |
Leg Bash | Decreases movement speed of target.
Use following bash to increase strength. |
2 - 2 - 2 - 6 - 6 - 9 - 16 | |
War Cry | Increases STR for all party members in the effect area.
OD is also recovered for Neutral characters. |
3 - 3 - 3 - 8 - 9 - 14 - 21 | |
Round Sweep | With one sweep a blade of air is unleashed, damaging those nearby.
Strength is increased for Lawful characters. |
4 - 4 - 4 - 9 - 10 - 15 - 22 | |
Head Bash | Decrease the physical attack power of your target.
Use after leg bash to increase strength. |
5 - 5 - 5 - 10 - 12 - 17 - 24 | |
Guard Crush | Breaks target's guard with a powerful strike.
Strength is increased for Chaotic characters. |
7 - 7 - 7 - 12 - 14 - 19 - 26 | |
Max Weight Increase | Increases max carry weight. | 8 - 8 - 8 - 13 - 15 - 20 - 27 | |
Power Charge | Allows player to charge for a fixed time and then unleashes two powerful strikes.
Players are unable to attack while charging but can move and block if shield is equipped. |
8 - 8 - 8 - 13 - 15 - 20 - 27 | |
Shock Wave | Unleashes a shockwave that damages enemies.
(Ranged Ability) |
13 - 13 - 13 - 18 - 21 - 26 - 34 | |
Deadly Pain | Decrease the Magic attack power of your target as well as the amount healed | 12 - 14 - 16 - 18 - 20 - 25 - 30 | |
Physical Attack Increase | Increases physical attack. | 18 - 22 - 28 - 35 - 41- 50 - 61 | |
Desperado | Greatly decreases physical defense but massively increases physical attack. | 20 - 20 - 20 - 25 - 28 - 32 - 40 | |
Morale Uplift | Increases all parameters of party member within range | 20 - 23 - 27 - 32 - 40 - 48 - 60 | |
Brave Style | Increase physical damage of frontal attacks as well as hard hit rate within effect time. | 25 - 30 - 35 - 40 - 46 - 52 - 58 | |
Chain Arts | Allows user to combo all physical skills within effect time |
25 - 35 - 43 - 55 - 68 - 73 - 80 | |
Voltage | Increases Max OD for a fixed period of time. | 27 - 27 - 27 - 33 - 36 - 42 - 52 | |
Piercing | Ignores a certain percentage of the target's defense value when attacking. Effect lasts for a certain period of time. | 28 - 28 - 28 - 34 - 37 - 43 - 53 | |
Hard Blow | Unleash powerful attack forward, blowing your enemies away. | 34 - 34 - 36 - 38 - 40 - 45 - 50 | |
Capture | Pulls target towards caster and binds the target to the spot. Causes the target to be more succeptible to damage. | 36 - 42 - 48 - 54 - 62 - 69 - 76 |
Guard Core[]
Icon | Name | Effect | Level Requirements |
---|---|---|---|
Defend Stance | Decreases physical attack, increases phyiscal defense. | 1st lvl already known
1 - 1 - 5 - 5 - 8 - 15 | |
Self Heal | Recovers your HP. | 1 - 3 - 6 - 10 - 15 - 20 - 30 | |
Sentinel Guard | Decreases GP damage when guarding. | 2 - 2 - 2 - 6 - 6 - 9 - 16 | |
Provoke |
Provokes enemies, drawing their attention. Shares recast time with insight. |
3 - 3 - 3 - 7 - 7 - 10 - 17 | |
Avenge | Stores damage received and returns it with the next attack.
May cause target Chaotic characters to faint. |
4 - 4 - 4 - 9 - 10 - 15 - 22 | |
Hate Increase | Increases the max amount of hate accumulated. | 5 - 5 - 5 - 10 - 11 - 16 - 23 | |
Physical Defense Increase | Increases physical defense. | 6 - 12 - 20 - 29 - 30 - 38 - 47 | |
Rage | Increases OD received on damage over a fixed period of time.
For Neutral characters, damage will be cut. |
10 - 10 - 10 - 15 - 17 - 22 - 29 | |
GP Recovery Up | Increases the amount of GP recovered at one time. | 11 - 11 - 11 - 16 - 18 - 23 - 30 | |
Over Use | Sacrifices HP to greatly increase physical and magical defense.
Enables super armor effect for Lawful characters. |
20 - 20 - 20 - 25 - 28 - 33 - 41 | |
Increased Resistance to Mental Status Effects | Increases resistance to mental status effects. | 21 - 21 - 21 - 26 - 29 - 34 - 42 | |
Offensive Guard | Increases attack power following a successful guard. | 22 - 22 - 22 - 27 - 30 - 35 - 43 | |
HP Max Increase | Increases max HP. | 31 - 35 - 40 - 45 - 50 - 55 - 60 | |
Iron Shell | You will become unable to move or act, but most damage will be reduced to 1. |
32 - 32 - 32 - 38 - 41 - 47 - 57 | |
Insight |
Provokes enemies and draws their attention. Recast time is shared with provoke. |
31 - 31 - 31 - 38 - 38 - 45 - 50 |
Fighter Skill Tree[]